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Now you start making the hero look like a hero. Open your base skin and select the "Load From Disk" command. Load the saved skin selection onto the base skin, and then open the same selection on your 'male_basic' skin. Copy the selection from the base skin and the bring up the right-click menu on the hero skin. Select "Paste Into Selection" and Micromax now has a face beneath his mask.

Micromax's costume has a very metallic finish, so copy the base skin to a new image (or Ctrl+D to duplicate) and switch it to greyscale and back again as before. To make the skin look more polished I use the "Curves" filter from the Colour menu. Play with the adjustments until the preview window shows something close to what you are looking for.

Since it is likely that you will have many uses for a metallic base, I suggest that you save the new file with a distinct name for easy identification.

Micromax has a strong blue tint to his costume, so I use the "Hue/Saturation/Lightness" command on the Colour menu to alter it to something closer to the character. I also use the "Colour Balance" command to make the shadows a little more blue than the highlights, You can also use the "Brightness/Contrast" command to lighten it.

You may find that the image starts to become rough, deteriorating as you use several filters. To fix this use the "Edge Preserving Smooth" command from the Effects menu.

Now load the white area selection from the disk and use the copy and paste into selection commands as before.

The darker blue is done in the same way, by altering the image until you have something that reflects what you want and then loading, copying and pasting selections.

While the Blue is still selected, go to the Selection menu and select the "Feather" command. This softens the edge of the selection.

Now use the "Drop Shadow" command to create an line dividing the colours. You may want to repeat this more than once. This will obscure the red line and "mM" on Micromax's chest, which is why the red should be left until after.

Create the red from a copy of the base skin as with the other colours. Because Micromax's eyes cannot be seen the Airbrush is used to eliminate them from the skin (see Pinoy IIV for guidance on using the airbrush). Also blur the skin several times to make the base less defined before copying it into the visor. Use the "Drop Shadow" without feathering it to make the emblem stand out.

In order to make the highlights for the visor, use the selection tool to deselect (hold down the Ctrl key) the area on Micromax's chest and back, and then invert the selection.

Using the "Drop Shadow" tool again, this time offset the shadow with a larger blur so that more of it appears at the top than the bottom to give the visor a white highlight.

Select a dark shade of the visor colour (if you move away from the control panel the cursor becomes a colour selector) and drop a smaller shadow without any offset.

Finally, drop a small, black shadow to give it a firm edge.







The skin is now effectively complete for any standard model. I usually pick out details pixel by pixel to give the skin the finishing touches but it is quite useable as it is.

Also, with the Template for the skin it is easy to create many variations on the same design in a fraction of the time that it would normally require.







Next, using the special effects and creating a portrait for the skin.

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